May Lee Character for WinMugen:
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If you find anything about the characters that's worth a mention (A TYPO IN THE README IS NOT WORTH A MENTION, 
k thanks), please do so. This character is purely fanwork and cannot be used for any commercial purposes. 
You can use any part of this character for your own mugen works (But please give credit to those that I 
have credited (You don't have to credit me, but I would appreciate it)).

Contact: koopakoot_mugen@yahoo.co.uk
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Update:

-REMAKE : D
-EX Mode is GONE : O
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Q&A

Q. What game did you base her off?
A. 2K2. I've added a few custom gameplay bits here and there. : P

System:

Roll: (can be done whilst guarding, costs 1000 power): F or B a+b or c
Knockdown Attack: (Air)(can be done whilst guarding, costs 1000 power): b+y or z
Super Cancel(SC): Perform a desperation move command during certain special moves.
desperation moves.  

Moves (Normal Mode)

Throws:

Swan's Wing:  F+y
Crows Circle: F+b

Command Moves

Henshin: a+x+y or y+c

Special Moves

Tatsuo Kyaku : D,DF,F + a/b
Kazaguruma Kyaku: During Tatsuo Kyaku, a/b
Kokoro Totsu Kyaku (SC): During Kazaguruma Kyaku, a/b
Torao Kyaku: During Tatsuo Kyaku or Kazaguruma Kyaku, D + a/b (SC)
Toukotsu Kyaku: During Tatsuo Kyaku or Kazaguruma Kyaku, DF + a/b (SC)

-: During Tatsuo Kyaku or Kazaguruma Kyaku, U + a/b
Waga Utan Kasane: During Tatsuo Kyaku or Kazaguruma Kyaku, B + a/b
Taiyou Kyaku: During Tatsuo Kyaku or Kazaguruma Kyaku, UF + a/b
Rakuyou Kyaku: During Taiyou Kayaku, a/b

Waga Utan Kasane: F,DF,D,DB,B a/b

Deperation Moves (1000 power required)

Gauze Tail Tinkerbell: D,DB,B,D,DB,B + a/b
Ryuu Getsurin Kyaku(DC): D,DF,F,D,DF,F  a/b

Super Desperation Moves

Disposition Frog: D,DF,F,D,DF,F  z 

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Gameplay notes (Normal Mode):
-Using henshin changes May Lee to super mode
-May Lee can cancel all her standing and crouching normals into henshin at any time 
of the move
-May Lee can cancel all of her specials (except Tatsuo Kyaku) into henshin if
the special moves connects with the opponent.
-Waga Utan Kasane is a counter and can reverse any physical attack, although the hitbox
won't let it. :P
-Taiyou Kyaku wont hit a standing opponent who is May Lee's height or shorter. :P
-Sousei Kyaku is a launcher
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Moves (Super Mode)

Throws:

Command Moves

Henshin: a+x+y
Sliding: F,a
Hero Uke: F,x

Special Moves

Full Swing Chop: D,DF,F x/y (Super Cancel (y only)
May Lee CHOP!(Super Cancel): D,DB,B + x/y 
May Lee Kick!: D,DF,F + a/b (air only)
Shining Thunder Blow(Super Cancel): D,DF,F + a/b
May Lee Break: F,DF,D,DB,B,F + x/y

Deperation Moves (1000 power required)

May Lee Dynamic(Dream Cancel): D,DF,F,D,DF,F x+y (air only)

Super Desperation Moves (2000 power required)

May,The End: D,DF,F,D,DF,F + z 

Hidden Super Desperation Moves (3000 power required)

May,The End: F,DF,D,DB,B,F,DF,D,DB,B + z or x+y 
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Gameplay notes (Super Mode):
-May Lee cannot guard during super mode, if she is hit, she turns back normal
-May lee can roll in super mode, unlike 2K2 UM 
-Using henshin changes May Lee to normal mode
-Crouching Y is a launcher
-May Lee can cancel all her standing and crouching normals into henshin at any time 
of the move
-May Lee can cancel Full Swing Chop into henshin if the move connects with the opponent.
-May Lee's knockdown attack in super mode in unguardable. She has no air knockdown
-Hero Uke is an autoguard move that can reverse any physical attack
-May Lee can cancel May Lee Chop into May Lee Kick
-May Lee Break in an unblockable command throw

Credits:

Elecbyte: M.U.G.E.N Engine and for KFM and the Docs files which I used
SNK: For creating May Lee and the King of Fighters series

Vans: May Lee 2K2 UM sprites, HSDM background
Misamu & Jin: KOF XI effects 
MugenChina: May Lee 2K2 UM sprites 
Kong: KOF 2K2/2K1 May lee sprites
Angel: Sounds 
K.O.D: HSDM portrait, KOF2K2 explosion sprites

Vans: KOF Data Tutorial.
K.O.D & Vans: LOTS of code and help when I needed it. Thanks. :)
Sepp: Open source code, which I borrowed alot of stuff from
[E]: Juggle code and other pieces of code and for keeping a close eye on my W.I.P topic. 
Jesuszilla: Small Portrait. Thanks
POTS: GetHit/Hit Sound code, Afterimage code and damage dampener code.
Sander: PalFX code
Anjel/The_None/Cyanide: Responding to my help threads. 
AokManiac/OrochiKOF97/DemonicKirishima/Mugenplayerx/Anjel: Palettes
The guys at TrinityMugen: Testing, feedback and for being awesome. :)
The guys at MugenGuild: Feedback. Thanks everyone. :)
Kung_Fu_Man: Lots of feedback and coding tips. thanks. :)
Anyone who helped indirectly (ie those who helped those I credited)
You the player for downloading

Anyone I forgot (It's not intentional, If you helped, let me know so I can add your name)


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To Do list:

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